Charm Monster 5e

School: Enchantment
Level: 4
Casting Time: 1 Action
Range: 30 feet
Components: V, S
Duration: 1 hour

Spell Description

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.