Enhance Ability 5e

School: Transmutation
Level: 2
Casting Time: 1 Action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour

Spell Description

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: the target gains the effect until the spell ends.

– Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.

– Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.

– Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.

– Eagle’s Splendor. The target has advantage on Charisma checks.

– Fox’s Cunning. The target thas advantage on Intelligence checks.

– Owl’s Wisdom. The target has advantage on Wisdom checks.