Guardian of Nature 5e

School: Transmutation
Level: 4
Casting Time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

Spell Description

A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.

Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:

– Your walking speed increases by 10 feet.

– You gain darkvision with a range of 120 feet.

– You make Strength—based attack rolls with advantage.

– Your melee weapon attacks deal an extra 1d6 force damage on a hit.

Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:

. You gain 10 temporary hit points.

– You make Constitution saving throws with advantage.

– You make Dexterity- and Wisdom-based attack rolls with advantage.

– While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.